![]() I can also distribute that experience freely between attributes. I would also really like my agent to chime in when looking for tournaments and give me info (no mails please, tool tips will do) about how relevant that tournament is, what the monetary cost is, what the morale/physical cost is.ħ) Starting setting: So I can set whatever amount of money and experience I start with. I am now training a single player, I can't imagine what it's going to be like with multiple players in the academy, setting low workload training sessions for each of them before their tournaments. I would really like some countdown before tournaments, like "2 weeks of training left before tournament." instead of going back and forth between the tabs. Which ones? Can I get the notification in advance? It seems the player's current rank makes it mandatory to attend some tournaments. It seems to always reset to MTL/WTL, I am interested in JTL for now. Is it better? just different? Should I speak the flat and ugly truth or should I try and pump the player up? Is it different from one player to another? Does the player personality come into play here? My coach's ability to motivate is high (18) does it influence the chances of a good result? Does it impact the strength of a good result? Both? "listened carefully" is probably good, but what does it do? And what about "agreed". ![]() Minus sign is probably bad but blue is kinda OK? Do I get blue arrows and green minus signs too? Does it do anything to the player that ended up being "stressed" the whole game no matter what? If so, to what extent? Maybe some bars going up and down would make it easier to read.ĥ) Then you talk to the player in the locker room. What does it mean? Is it a good thing? Same for a minus blue sign and "confident". Player's reactions are red/green (possibly double) arrows pointing down or up with a word like "emotion". One turned from red to yellow then went back to red => what does that mean? What causes that change? How often that does happen? Is there a green color too? Do I get to have them all yellow at some point? Is it a reasonable goal? Is it even needed?ģ) During the match, when is it that I can shout things to the player (encourage/criticize etc.)? Is there somekind of cooldown? What's the rule here? Should I just keep checking every second?Ĥ) When I get to shout things to the player in a match, I don't really understand what's going on. What? What match? I feel like less mails and some tool tips would go a long way.Ģ) Some game plans are red, some other are yellow. Learned about that when the "continue" button turned to "play match". However, I didn't get informed that the game had automatically booked a tournament on the other hemisphere on Monday. It's kind of gimmicky but I get what you're aiming at. Please don't mail me that you've left now.Īlright, lots of mails. Got mailed that I had fired someone => I know, I just did that. Got mailed that that someone was glad to join => please get out of that mailbox and go to work Got mailed that that someone joined in => sure Got mailed that that someone would join in a week => tooltip please Got mailed to inform me I had recruited someone => I know, I just did that ![]() Got mailed by some of them to tell me what their job is => tooltip please => Sure, what does that change?Īlso got mailed that there were ppl in my team => don't need that info ![]() Then got mailed back how GREAT the interview went. => Why do I need to know that in advance? Is there something I can do to prepare the interview? What's at stake? Love that.ġ) Got mailed one or two days ahead that there would be a VERY IMPORTANT interview about what the academy's goals were and how I was fitting in. => great, perfectly clear info, that pops up on cue when I need it. ![]() Then there's a value corresponding to that attribute and you know where that value stands because there's a chart at the bottom that says it's on a scale of 20. Hover over some attribute: you get a tooltip explaining what it does. Some rambling in case a dev is hanging around. ![]()
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